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%H\'^?da~sI} _׷9?Z WcCu7I!wCb޸x1ۤQ%{`L D`tmYuTM8`>WKjO:m]$/?iXätank [moje_delo=instance_create(x,y,gun) // vytvoreni objektu a jeho "privlatsneni" - od ted je toto delo ulozeno v promenne "moje_delo"0000000[Tmoje_delo.x=x //posun dela na vasi pozici moje_delo.y=y // -----------||-----------0000000'[Sif place_free(x+2,y) //pokud je pozice cista, x+=2 //tank popojede0000000%[Sif place_free(x-2,y) //pokud je pozice cista, x-=2 //tank popojede0000000gun [bnaboju=100 //pocet naboju pal=0 //promenna pouzivana k urceni kolik casu zbyva do vystrelu0000000[pal+=1 //pricteni casu image_angle=direction //otaceni obrazku ve smeru "direction" direction=point_direction(x,y,mouse_x,mouse_y) //direction (smer) se nastavi od dela k mysi (strilite za mysi)00000002[aif pal>=30{ //pokud se nabijelo vice nez 30 kroku (steps) if naboju>0{ //a pokud mate nejake naboje - pokud nechcete aby byly naboje _shot=instance_create(x+20*sin((direction+90)*pi/180),y+20*cos((direction+90)*pi/180),shot) //vytvoreni strely ve vzdalenosti na kruznici od dela a jeji privlastneni _shot.direction=direction //nastaveni smeru strely _shot.speed=20 //rychlost strely nastavena na 20 (napiste jakekoliv cislo) pal=0 //vynulovani promenne a novy reload naboju-=1 //odecteni vystreleneho naboje }} //ukonceni...0000000shot [dostrel=0 //vytvoreni promenne ro dobu letu gravity=0.05 //pro kulku bohate staci takovato gravitace - neni nutna gravity_direction=270 //pro realistiku dame ze kulka bude pritahovana k zemi, tj. dolu0000000[%image_angle=direction //otoceni v nastavenem smeru dostrel+=1 //pricteme k promenne if dostrel>300{ //pokud kulka leti moc dlouho (libovolne - standart => 30 = 1s ) instance_destroy() //proste se znici } //a konec... /* //pokud chcete aby kulka v urcite dalce zmizela smazte "/*" if point_distance(x,y,tank.x,tank.y)>200 { //pokud je kulka 200px daleko od tanku, instance_destroy() //tak ji znicime } //a tim to konci0000000[Cinstance_destroy() //pokud vyleti z mistnosti, tak uz neni potreba0000000room0        XGame InformationX{\rtf1\ansi\ansicpg1250\deff0\deflang1029{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset238{\*\fname Arial;}Arial CE;}{\f2\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\qc\cf1\fs28 T\f1 utori\'e1l na tank \par \fs24 \par \fs20 ur\'e8eno pro u\'e8en\'ed, vytvo\'f8eno pro f\'f3rum Tvorbahier.xf.cz, 30.01.2008 \par autor: Michal Rotter "Rotterik" - Rotterik's studio - http://www.rottogames.wz.cz - mailto: Rotterik@centrum.cz\f2 \par } Spritesspr_tankspr_gunspr_shotSounds Backgroundsbac_roomPathsScripts Fonts Time LinesObjectstankgunshotRoomsroom0 Game Information Global Game Settings